- Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended

- Fixed an issue with dropped ship cargo being incorrectly calculated - R3 now toggles use states (for example light fires) again This is to resolve crews being dismounted as they were blocked for firing too soon
Players team up in groups called companies to build and sail their own ships and crew them with other players or computer-controlled crewmembers, team up with or battle against other crews, earn experience and level up to unlock new ā€¦ Mythos requirement unchanged. - Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret - Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on

- Very tall character's head is no longer cut off in the inventory view This page focuses on recent changes for the PC version of the game. - Reduced tiger and lion head hitbox bone damage multiplier to 1.5x - Settlement owners can no longer raze claims on PvE. - Fixed an issue caused by opening the feats wheel then pressing ā€œiā€ which caused the mouse cursor to be placed on screen. This will be revisited further during Phase 1 of our development cycle after Xbox crossplay launch - Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10% - Critical strike - Cooldown increased from 20s to 60s and damage bonus reduced from 2x to 1.65x

- Fixed I9 server having some lawless settings applied. - Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer - Ship of the Damned now point to their correct loot tables. Camera shakes, tremor audio plays and icicles fall from above the player. - Multiple Misc Blackwood Level related fixes (floating foliage, ocean water transitions, holes). 21,373 were here. - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol) - Grappling Hook 3rd Person view is now offset to the side when aiming. - You can now fill water barrels directly from waterspouts

Players will have approximately a month (Mid/Late November) to reposition their flag to a new location. - Fixed issue where players no longer gained EXP on freeports - Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. - Reduced the weights of the following ship-related items:

(These gains will be present on Official Servers)

Players team up in groups called companies to build and sail their own ships and crew them with other players or computer-controlled crewmembers, team up with or battle against other crews, earn experience and level up to unlock new ā€¦
- Fix to destroy sunken ships when last structure is removed > When a player is seated (e.g sitting in a chair) - Decreased grenade damage vs. puckles and swivels by 80%

They should not generate anymore going forward - Enabled multiple client-side options for players to disable HUD/UI clutter - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners

Double-click to go to the skill in the tree - Fixed ships capsizing with cargo harnesses equipped to bears/horses - Fixed a bug which allowed you to move whilst bola'd

- Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout - Prevented the hotbar from outlining red with broken items when at the ship wheel - Fixed placing large cannons on the back gunports of a schooner - Fixed an issue where digging for water overrides were not functional on the server which would stop spouts from appearing when digging - Tweaked no buff fire damage adjuster from x0.33 to x0.5 Next Wednesday, we'll be deploying an update which will force destroy any legacy flags which exceed the height limit. - Fixed an issue with crop plots unintentionally being able to be stacked - Hid the unclaim boat button as it's not ready for public release yet If you had a pre-existing savefile, you will be able to create a company, however it will only pull in boats/structures/creatures for the grid you're currently on. - Fix for NPC crew members occasionally missing the accordion visually in their hands > When a player is grounded (e.g walking on the ground) The following game.ini config can be used to destroy all invalid claim flags, please be advised that this cannot be reversed once done: - Creatures no longer require the desired temperature after they reach 10% maturity ++ means everyone will take gold/food from the claim flag. - Networking range for players on ships is now the same as players not on ships (~34,000 units) - Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff An essential part is the secure camping area.They would like to participate as partners in cooperation projects from the field of performing arts. - Reduced blueprint bonus armour resistance scaling by 40% - Added two more minion spawn points closer to the entrance.

- Modified a couple of snap points for the ladders on the brig to be climbable Previously you would have had the debuff permanently until you die and respawn - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime. - Added HUD callout on handheld map to re-center on players - Painting a wild pirate camp flag will set the company flag painting - Transferring items of a higher than base quality will now automatically go into the hotbar space - Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity - Reduced ice breath speed debuff from 8 secs to 6 secs - Crewmembers will no longer eat Water Jars from the food larder or their inventories

Every July, it gives the audience an opportunity to be part of the live journey across various genres of music, so the attendants can not only listen to their favourite artists, but also widen their musical tastes and discover new and interesting musicians.


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