Pulse lasers went into their prototype phase in Circa Both the Inner Sphere and Clans use the three most common size of Extended Range laser.

Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. i added a mod that enables them to be bought if you can find them and with upgraded versions of them. Pulse lasersdiffer from traditional laser weaponry, in that instead of firing one powerful beam, they maintain laser beams fired off in quick succession.

Pulse lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain laser beams fired off in quick succession.



These standard small and medium lasers are considered to be prototype systems in the year Pulse lasers were initially developed for use by the Variable Speed Lasers initially were available only to the Word of Blake and Free Worlds League Military in There is currently no information on whether the X-Pulse modification can be made to other Pulse Lasers, such as the Clan Pulse Lasers, the Re-engineered Lasers, or Micro Pulse Lasers. The Pulse Laser.

Standard class Lasers operate by firing a continuous beam of focused coherent light at a target, damaging the target through extreme heat buildup, and are used much like a scalpel.

In Classic Battletech game play, the ‘pulsing’ of the laser allows a pilot to quickly adjust their aim, working in much the same way as a tracer, therefore reducing the ‘to-hit’ modifier on their dice role by 2 (a significant reduction modifier, allowing targets at long range(+4 modifier) to be engaged as though they were only medium range(+2 modifier) for the weapon) all for the cost of a reduction in overall weapon …

While offering an overall increased rate of fire, the heat output also increases accordingly. While offering an overall increased rate of fire, the heat output also increases accordingly. The drawback to this is dispersing particles from the target will be kicked up in the path of the beam therefore weakening it. The following lists breaks down where weapons can be found.

The chemicals used to create the laser beam were also toxic and dangerous to handle. The following Inner Sphere assets equip X-Pulse Lasers:

double heat sinks and gaus rifle are impressive but i cant seem to see a benefit to er or pulse lasers. They are more accurate. All trademarks are property of their respective owners in the US and other countries.

Based on chemical processes, these lasers were bulky and expensive. BattleTech - The Board Game of Armored Combat » ... Then for the same heat as the Large Pulse Laser, the Large VSPL does MORE damage at 4 hexes or less, and still keeps the same old damage and accuracy for much of the range that the standard Large Pulse struggles just to reach. All rights reserved. Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse. While offering an overall increased rate of fire, the heat output also increases accordingly. A few different technologies were specifically developed to help with this, but two very unique ones were the

In Classic Battletech game play, the ‘pulsing’ of the laser allows a pilot to quickly adjust their aim, working in much the same way as a tracer, therefore reducing the ‘to-hit’ modifier on their dice role by 2 (a significant reduction modifier, allowing targets at long range(+4 modifier) to be engaged as though they were only medium range(+2 modifier) for the weapon) all for the cost of a reduction in overall weapon range.

The rapid fire pulses allow debris to disperse between cycling. For these reasons, when reliable fusion powerplants became available, The chemical laser was deemed a success by the Khans, and production of There is currently not an Extended Range, Pulse, Heavy or Micro-sized version of the chemical laser. looking at the stats it seems that a pulse laser even a rare version of it does less damage than 2 m lasers while taking up the same space and it has more heat. X-Pulse Lasersare an attempt by Federated Commonwealthtechnicians to increase the range of Pulse Lasers to compete with the longer ranges of similar Clan models.

Post by Deathstrike » Fri Sep 01, 2006 3:59 am I've seen 2 different forms of Pulse lasers used in Mechwarrior games and Mechcommander games. Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes. In TT terms, and specific to the Inner Sphere?Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I Can see the VMPL doing this also . Due to some advances from the Helm Memory Core found in 3028 the Inner Sphere was starting to develop this technology by the time the Clans invaded in 3050. Lasers, like all energy weapons, can produce considerable heat. Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat.

The Clans also use the After the Star Adders introduced their Heavy Lasers, the other Clans started projects to duplicate or improve on them.

Pulse lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain laser beams fired off in quick succession.


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